When legendary video game designer John Romero added Quake's "demo-record" feature (enabling users to capture games and email clips to other players), he had little idea that doing so would shake up an entire industry. Paul Marino later vividly recalled the day in 1996 when he first saw an animated film made from a video game:
"Mr Marino, an Emmy award-winning computer animator and self-described video-game addict, was playing 'Quake' on the internet with a handful of friends. They heard that a rival group of Quake players, known as the Rangers, had posted a film online. Nasty, brutish and short, the 90-second clip, 'Diary of a Camper,' was a watershed... The Rangers plotted out a game, recorded it, and keyed in dialogue that appeared as running text. Pretty soon, Mr Marino and others began posting their own 'Quake movies,' and a new medium was born."
[Amateur filmmakers were soon using the powerful graphical capabilities of popular video games to create "machinima" features at a fraction of the cost of producing a Shrek or Finding Nemo. Steven Spielberg later used the technique to storyboard parts of his film A.I..]